Tickets: Limited Early Bird Registration $15 / Regular $20
Submit Questions Here: http://app.meetingpulse.net/attendee/vrsounddesign
October 13th | 6:30-9:30PM | Pyramind 832 Folsom Street
VR Headsets do a pretty good job of tricking our eyes, but they mostly ignore our ears. We've partnered with FIMVR, a leading Virtual Reality meetup group here in SF, to workshop how to tell incredible stories and create immersive visuals through sound.
360 and VR content provide a unique set of challenges to audio teams. Learn from the experts at how audio implementation and mixing impact the story telling for this new immersive medium.
Panel speakers on the "next frontier of immersion" and the importance of VR sound design and how to use it to tell your story. Meet and mingle with experts in 3D/360 audio, music, recording, and production. Limited seating available, grab your ticket today!
• Varun Nair - Facebook / TwoBigEars
Varun's spent over a decade in the audio industry and has worked on hundreds of projects across television, film, games and interactivity. He co-founded Two Big Ears, where he led development of spatial audio technology and tools. Two Big Ears was acquired by Facebook, where he is a technical lead on the 360 audio team.
• Kevin Bolen - Skywalker Sound
Kevin crafts immersive audio for film, virtual, and mixed reality by bridging the gap between traditional film sound and interactive audio. Prior to joining Skywalker Sound, Kevin worked for Electronic Arts on multiple AAA titles, including the critically acclaimed Dead Space franchise. His work in VR includes ILMxLAB's "Star Wars: Trials on Tatooine" and "Disney's The Jungle Book: Through Mowgli's Eyes".
• David Grunzweig - Dysonics
David leads DSP related programming and hardware projects atDysonics, a company leading the way in immersive audio technology for VR and 360 media. Called the “future of sound technology” by Gizmodo, Dysonics is the first company to bring to market Bluetooth Smart motion sensors for enabling interactive 3D audio applications over headphones. In addition to building industry leading 360 binaural microphones, Dysonics develops software for spatial audio content creation, live broadcasting, and playback.
• Brennan Anderson - Pyramind
Brennan is driven by a passion for unique storytelling. The interactive nature of games makes for new experiences every time we play, and bringing music into that experience is an art form in itself. Brennan has spent years combining music and technology to deliver this new way of experiencing music to games -- from writing sweeping orchestral scores, to highly detailed dynamic music implementation that changes facets of the music as you play the game differently.
Moderator CEO and Creative Director, Pyramind
During Greg's twenty plus years as a music industry professional, he has built a long list of credits and developed a diverse set of skills as an audio director, mix engineer, music supervisor, music producer, and voice director and talent. He recently led a VR audio panel at AES in Los Angeles. He has worked directly with numerous game developers and publishers, major recording artists and high-profile technology brands including Microsoft Studios, Ubisoft, Sega Studios, Zynga, Insomniac Games, Disney Interactive, Samsung, AMD and HP to name a few.