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Pyramind Training

Music Production Training Courses

Pyramind is the leader in digital music, recording, and game audio training in San Francisco. In addition to our lineup of courses and certifications, we provide sound production services for the biggest names in interactive entertainment, enabling us to offer an integrated approach to audio education in a working studio environment.  As a result, Pyramind helps you realize your professional & creative goals through a curriculum that reflects the evolving practices of the industry today.

THE CORE- 8 Months FULL TIME

The Core is the foundation of Pyramind Training's programs. Designed for career-minded students seeking to become active content creators in today's pro audio industry, it blends what we consider to be the three themes of success in any creative field: Creativity, Technology, and Business....more

THE DSP- 12 Month Advanced Training FULL TIME

The Digital Sound Producer (DSPc) is the most complete curriculum offered by Pyramind Training, providing advanced training in all aspects of sound. Students interested in the DSP should be prepared for an intense and rewarding educational experience that will prepare them for some of the most demanding jobs in the industry....more

BUILD YOUR OWN - PART TIME

You can tailor your training to fit your lifestyle!...more

Alum Ramon Wesselink Goes to Hell and Back With "Dante"
Tuesday, 23 February 2010 13:11


Pyramind graduate Ramon Wesselink has already worked on significant projects in the audio industry, including LucasArts' upcoming MMO "Star Wars: The Old Republic" and also the "Watchmen" Motion Comic, for which he shared a GANG award (more).  But nothing – except for his Pyramind education – could have prepared him for his latest adventure:  Electronic Arts' and Visceral Games' new title "Dante's Inferno." 

The game is loosely based on the epic poem "The Divine Comedy" written by Danté Aligheri during the early 1300's, and tells the tale of the title character journeying deeper and deeper into the nine circles of Hell itself.  In fact, Ramon recalls, his first communication with EA began with the line, "Hello Ramon.  Welcome to Hell."

After that unique welcome, Ramon worked with Bay Area Sound to edit, process, and master major dialogue for the game, including dialogue from Dante and his ultimate nemesis Lucifer.  Ramon also contributed as part of the atmospherics team, processing ambient dialogue including tormented moans, screams, whimpers, crying, and general agony.  All this contributed to making Hell sound like the truly uncomfortable place that it is supposed to be.

As a footnote, Ramon adds, "There was so much screaming and torture stuff coming from my studio that I was surprised I didn't get a visit from the FBI!"

"Dante's Inferno" is available now for PlayStation 3, Xbox 360, and PC.

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