Sound for Picture and Video Games
Unlike any of our competitors, our comprehensive training programs are packed with manufacture-backed certification training to ensure that what you learn in and out of the classroom makes you an instantly recognized expert in your field. Combined with our global network of professional services clients that include Disney, Microsoft Studios, Ubisoft, Insomniac Games, Samsung, Sony, and Blizzard Entertainment our graduates are some of the most sought after in the industry.
752 Hours of Class Time
5 Manufacture Certifications
12 Subject Tracks
22 Portfolio Pieces
All Access Studio Pass
Free Class Repeats
Payment Plans Available
Jeremy Garren - Composer
Jeremy's creative and technical depth ranges from composition sound design to audio implementation with Wwise, FMOD, UNITY and unreal engine. Referred to in-house as the “Swiss Army Knife” of production, he has worked on a wide array of projects for clients including Blizzard (World Of Warcraft), Microsoft (Crimson Dragon), Samsung (Hi Tech UI), Zynga (Looney Tunes - Dash), Nvidia, and Kabam (Battle Shot).
Ryan Debolt - Sound Designer
Ubisoft is a French multinational video game developer and publisher. It is known for developing games for several acclaimed franchises including Assassin's Creed, Far Cry, Ghost Recon, Just Dance and Splinter Cell. Ryan graduated from the Pyramind Video Game program and went on to work as a Sound Designer for Ubisoft San Francisco.
Pyramind is equipped with two multi-workstation labs, three Production Studios (that also serve as classrooms for designated classes) and three live rooms for recording. As students progress through the program, they develop the skills necessary to work in the various rooms.