Music & Sound for Picture and Video Games
January - May - September
Master Program: $28,995
Payment Plans Available
The Sound for Picture & Games Program is an intense full- time training program delving deep into Music Production, Music Business, Post Production, Game Audio, Synthesis, Mixing, Mastering, Film Scoring, and much more. This program focuses on Pro Tools, Logic, FMOD, Reason, and Native Instruments. When it comes time for Mixing & Mastering classes we dig into a wide variety of plug-ins including MCDSP, Waves, Fabfilter, Universal Audio, and more. All of Pyramind’s full-time programs feature free class repeats (while still in school), available 1-on-1 time with instructors, and the Pyra Studio Pass for access to all of Pyramind's facilities.
Jeremy Garren - Composer
Jeremy's creative depth ranges from sound design to composition where he works closely with Pyramind Studios’s senior composer and VP of development, Clint Bajakian. Referred to in-house as the “Swiss Army Knife” of production, he has worked on a wide array of projects for clients including Microsoft, Samsung, Zynga, Nvidia, and Kabam.
Ryan Debolt - Sound Designer
Ubisoft is a French multinational video game developer and publisher. It is known for developing games for several acclaimed video game franchises including Assassin's Creed, Far Cry, Ghost Recon, Just Dance and Splinter Cell. Ryan graduated from the Pyramind Video Game program and went on to work as a Sound Designer for Ubisoft.
Pyramind is equipped with two multi-workstation labs, three Production Studios (that also serve as classrooms for designated classes) and three live rooms for recording. As students progress through the program, they develop the skills necessary to work in the various rooms.