Music & Sound for Picture and Video Games

Pyramind offered a focused and real-world education in a way that my four years at a university never did - it made me feel comfortable calling myself an audio professional for the first time, and led to the phenomenal opportunity to be part of the studio itself.
— Jeremy Garren: Composer // Sound Designer at Pyramind Studios

Time Period

12 Months


Start Dates

January - May - September


Master Program: $29,690

Payment Plans Available

The Sound for Picture & Games Program is an intense full- time training program delving deep into Music Production, Music Business, Post Production, Game Audio, Synthesis, Mixing, Mastering, Film Scoring, and much more. This program focuses on Pro Tools, Logic, FMOD, Reason, and Native Instruments. When it comes time for Mixing & Mastering classes we dig into a wide variety of plug-ins including MCDSP, Waves, Fabfilter, Universal Audio, and more. All of Pyramind’s full-time programs feature free class repeats (while still in school), available 1-on-1 time with instructors, and the Pyra Studio Pass for access to all of Pyramind's facilities

 Featured Graduates

Jeremy Garren - Composer

Pyramind Studios

Jeremy's creative depth ranges from sound design to composition where he works closely with Pyramind Studios’s senior composer and VP of development, Clint Bajakian. Referred to in-house as the “Swiss Army Knife” of production, he has worked on a wide array of projects for clients including Microsoft, Samsung, Zynga, Nvidia, and Kabam.

Ryan Debolt - Sound Designer


Ubisoft is a French multinational video game developer and publisher. It is known for developing games for several acclaimed video game franchises including Assassin's Creed, Far Cry, Ghost Recon, Just Dance and Splinter Cell. Ryan graduated from the Pyramind Video Game program and went on to work as a Sound Designer for Ubisoft. 

Graduates Currently Employed At:

Graduates Credits Include:

Pyramind Facilities

Pyramind is equipped with two multi-workstation labs, three Production Studios (that also serve as classrooms for designated classes) and three live rooms for recording. As students progress through the program, they develop the skills necessary to work in the various rooms.